Put them side by side and you're immediately able to discern which one is CG and which one is the video game. It also helps that AC wasn't rendered at 1080p. My suggestion would be, playing say, and hr of FFVIIr, and then watching AC for free on crackle. The difference becomes more obvious that way. And it genuinely cannot be reiterated just how fucking bad the art direction of AC is.Then by saying that Advent Children looks like one also. FF7R and Advent Children almost look identical. They both look alike, like CGI.
Hey Please keep on sharing. Might have to replay one of these games soon.
How come Killzone Shadowfall, Ryze, Infamous Second Son instantly looked beyond anything on PS3 and 360 then? Infamous Second Son looks miles ahead of GTA V, which in turn probably had a budget 5-10 times higher. Same thing will happens this gen. RDR looks fantastic, it is one of the prettiest games of all time, but there are obvious shortcomings if way stop and look at things more closely like ground textures and so on. In these aspects next gen will destroy Red Dead 2. What makes Red Dead so insanely good looking is the unfathomable good art direction that makes every seen look like a painting. I cannot imagine Horizon 2 having the same budget as Red Dead 2 but it will definitely look many times better graphically.
Here's another reminder of what was attained on current gen HW with UE4:
Note the rolling in of foliage (pop-in) as the speed increases. Here's hoping that next gen offers up even better LoD system with greater mid to far detailed LoDs to pair better with increased asset fidelity.
I can't recall whether foliage like shrubs and leaves comprise of polygons or whether they are essentially mostly textures because iirc, Geometry Engine/Mesh Shader can work only work on polygonal objects.
F7R is real time cutscenes?
Days Gone is always overlooked in graphics discussions. The character models and small details and clutter especially in interiors are insane!
I 100% agree with you. Very little in Red Dead 2 is actually beyond what other games have done. IQ, textures, character models, animation etc have been done much better in other games. But the overall package is just so goddamn beautiful. I think it's the game with the most beautiful realistic rendering. I can imagine many next gen games looking better on paper but not being stunning and eye wateringly beautiful.RDR2 is a beautiful game, but it's beautiful in the bigger picture, as a result of layering excellent art and using mature technical underpinnings the whole is staggering. But once you start getting close it can really fall apart, compared to some Sony first party stuff it can't compete at that point. I regard it as being very well balanced and -- with exception to the awful PS4 Pro resolution scaling and the botched SDR-HDR -- they did a good job of prioritising visual elements relative to one another.
But yeah, next gen will trounce it..
This forum needs an up vote system! Nice post.What if you can make concessions to make the game look this good, without it actually looking this good. Like checkerboarding looking almost like 4K but being way cheaper. Maybe real time rendering is more about efficiency and speed that just letting render farms render them. These two disciplines are completely different.
Let's say the woman in this photo is from a real time cutscene on PS5. With the SSD and advanced culling solutions (there was a crazy microsoft tech demo on this), it's not impossible to have this level of detail when the camera is close to her since the PS5 will only have to bother rendering the face while lowering the resolution of background objects with VRS because its hidden behind a shallow DOF. As the camera backs off the geometry engine will lower the polygon count while being imperceptible to us. At the same time the SSD will hammer new objects into the scene that didn't need to be there 1 second ago. Other things like virtual texturing will make this transition even easier to achieve.
Pretty cool, I wonder when we will match something like kingsglaive which is more recent.It has a few CG cutscenes, but the rest appear to be real-time. You can tell they're real-time because your weapons and equipped materia are visible on the characters.
More like this gen allowed artists to flex their muscle much more than last gen since huge limitations were lifted. I am confident in saying that the gulf between early gen and late gen games is large but the games are equally pretty to my eye. So if the current generation of hardware allowed for this, imagine next gen when hardware and software tools make a huge leap. It will be a generation more beautiful than ever. This is the benefit of heaving powerful yet balanced machines. Sony, Microsoft and AMD outdid themselves. I can't wait for the beauty of next gen.
More like this gen allowed artists to flex their muscle much more than last gen since huge limitations were lifted. I am confident in saying that the gulf between early gen and late gen games is large but the games are equally pretty to my eye. So if the current generation of hardware allowed for this, imagine next gen when hardware and software tools make a huge leap. It will be a generation more beautiful than ever. This is the benefit of heaving powerful yet balanced machines. Sony, Microsoft and AMD outdid themselves. I can't wait for the beauty of next gen.
In terms of realism as it pertains to playable character both in and especially, out of cutscenes? Yes, I have honestly not seen any better to date and this definitely comes down to the devs keeping the SSS on at, presumably, all times.
Here are two pure gameplay shots courtesy of Dumbmugi which vividly illustrate that point and bolster yours:
If this look this good on current gen HW, things can only improve on next gen HW.
I tell you, CG-like visuals.Yeah, the gulf is noticeable but it still looks great. And unlike late last gen, games are performing rather well this late in the current cycle.
I struggle to visualise what some of the top studios will achieve next-gen. The hardware at their disposal sounds incredible.
One of the best looking games ever made imo. The self shadowing foliage too.In terms of realism as it pertains to playable character both in and especially, out of cutscenes? Yes, I have honestly not seen any better to date and this definitely comes down to the devs keeping the SSS on at, presumably, all times.
Here are two pure gameplay shots courtesy of Dumbmugi which vividly illustrate that point and bolster yours:
If this look this good on current gen HW, things can only improve on next gen HW.
lol oh I dunno the fact they threw out CC2's work and started over maybe?
That and games like RDR2 able to do enormous worlds at high fidelity on current generation hardware.
Days Gone's model looks really nice.
One of SC Alpha (not photo mode nor cutscene involved):
Also using RT doesn't have to be very heavy operation, it can be used for thing which are framerate and resolution independent.The problem with the RT discussion right now is that we have no knowledge whatsoever about what kind of systems they've implemented, other than that they both "support hardware raytracing". We'll have to wait for the big info dump from both sides, with real gameplay featuring various kinds of raytracing, before we'll have any idea what's possible or not. You can't base all your assumptions on how it works today on NVidia cards.
The game still looks amazing after 6 years! I think Infamous: Second Son graphics are among the most underrated graphics of this generation (I loved the whole game, not only visuals).
I haven't played Days Gone yet (don't like zombie games sadly), but this is one of the most realistic faces I ever seen in video games.
And one is prerendered and not ingame
Damn never mind. They're practically the same :OAgain, the levels of atmosphere we reached this gen was phenomenal:
Let's look a few pure gameplay shots of Cloud-san's visage under differing lighting conditions from my personal collection:
Damn, I'm still amazed just how good Madagascar looks after 4 years.S'more current gen footage based around 1.6 Giggles from 8 Condiment Jugs, 1.8 Pterodactyls, 5 Gassy Bards of Rammstein @ 176 Gestation Per Shark:
Again, the levels of atmosphere we reached this gen was phenomenal:
Gameplay over graphics. I'm replaying OoT and it's more fun than current gen games. It's tough because teraflops and gigawatts can't carry gameplay for you. As a dev you really need to study and be smart to create awesome gameplay.
Impressively lit. A pretty good rendition of Gollum.
Mindtaker: That is shifting baseline syndrome. I mean what looks CG like is actually a shifting target. Advent Children looked very impressive visually when it released, and FFVII R does often have a CG like quality in cutscenes, particularly because of the lighting, material work, excellent motion blur, and cinematic camera.
Gameplay over graphics. I'm replaying OoT and it's more fun than current gen games. It's tough because teraflops and gigawatts can't carry gameplay for you. As a dev you really need to study and be smart to create awesome gameplay.
Yep, is a drug dealer, and yes, is really impressive for an multiplayer Alpha on a lifelike solar system. That's not even the final tech BTW and need lot of work on other aspects aswell. With that said, it's not on par with Blizzard's cinematics.
The "issue" with FF is that for it cartoonish looking it lacks a lot of details you can see on games or cinematics that approach real life.
I mean, it's a lot easier try to build 3D animation with cartoon aspect than aproximate it to real life like in Uncharted, TLOU, Days Gone, COD, etc.
Talking especific of FFVIIR, and ignoring the amount of bugs on textures and low poly, you can even see in the main character that all materials are not close to CGI level (his shoulder protector or the sword handle for example).
I think next gen will use photogrammetry and photoscan materials for the models and environments. And that mixed with advance illumination techniques will look better than ever. There are examples of that now, it just need capable hardware.
BruhGameplay over graphics. I'm replaying OoT and it's more fun than current gen games. It's tough because teraflops and gigawatts can't carry gameplay for you. As a dev you really need to study and be smart to create awesome gameplay.
I assume the expectations for 2 are, "bigger map, more story, bigger everything, more npcs," etc. So we probably aren't say, getting scenes of this quality as consistently as a 10-15 hr expansion.
Especially since they're most likely investing in better tools for the tons & tons of convos we'll be having with npcs to match the presentation of something like the witcher 3 or AC Odyssey which go quite a bit further than AB camera style.
It's not just worse aesthetics. It's garbo on a technical level.I was talking more as in the frequency of fully animated cutscenes in comparison to the ones using premade gestures and such.
TFW Advent Children is still doing stuff we can't do in realtime...but has WAY worse art direction than even games from last gen let alone FFVIIr.